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Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results

机译:深度强化学习在多人第一人称射击游戏中训练特工:一些初步结果

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Training agents to play in contemporary multiplayer actions game is a challenging task, especially when agents are expected to cooperate in a hostile environment while performing several different actions at the same time. Nonetheless, this topic is assuming a growing importance due to the rampaging diffusion of this game genre and its related e-sports. Agents playing in a multiplayer survival first person shooter game should mimic a human player, hence they should learn how to: survive in unexplored environment, improve their combat skills, deal with unexpected events, coordinate with allies and reach a good ranking among the players community. Our aim has been to design, develop and test a preliminary solution that exploits Proximal Policy Optimization algorithms to train agents without the need of a human expert, with the final goal of creating teams composed only by artificial players.
机译:训练代理人在当代多人动作游戏中玩是一项具有挑战性的任务,尤其是当期望代理人在敌对环境中合作同时执行多个不同动作时,尤其如此。但是,由于该游戏类型及其相关电子竞技的泛滥,该主题正变得越来越重要。在多人生存第一人称射击游戏中玩的特工应该模仿人类玩家,因此他们应该学习如何:在未开发的环境中生存,提高战斗技能,应对突发事件,与盟友协调并在玩家社区中取得良好的排名。我们的目标是设计,开发和测试一种初步解决方案,该解决方案利用近端策略优化算法来训练代理,而无需人工干预,最终目的是创建仅由人工参与者组成的团队。

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