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3D Gamut Mapping by Comparison between Image and Device Gamut Description

机译:通过比较图像和设备色域描述的3D色域映射

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3D I-D GMA (Image-to-Device Gamut Mapping Algorithm) is an ideal way to map the display image to the inside of printer gamut. A quick decision whether each pixel is located at inside of the device gamut or not, is necessary to execute 3D I-D GMA. In this paper, both 3D image and device gamut shells are shaped as polygon meshes in the segmented discrete polar angle (φ, θ) by extracting the most outside points from the random color distributions of source image. Gamut shell is described as the simple radial distances, r-image. The image and device gamut boundaries are quickly compared between polar angle segments. 3D I-D GMA has been executed by mapping the image color points on the corresponding polar segments.
机译:3D I-D GMA(图像到设备色域映射算法)是一种将显示图像映射到打印机色域内部的理想方法。为了执行3D I-D GMA,必须快速确定每个像素是否位于设备色域内部。在本文中,通过从源图像的随机颜色分布中提取最多的外部点,将3D图像和设备色域壳都形成为分段的离散极角(φ,θ)中的多边形网格。色域壳被描述为简单的径向距离r图像。在极角段之间可以快速比较图像和设备的色域边界。通过将图像色点映射到相应的极性段上,可以执行3D I-D GMA。

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