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Photometric models in multispectral machine vision

机译:多光谱机器视觉中的光度模型

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Abstract: The performance of several tasks in multispectral computer vision involves assumptions about the reflection of light from surfaces. These tasks include color constancy (visual representation of spectral reflectances independent of the illuminant spectrum), object-based image segmentation, and deduction of the shape of a surface from its shading. Most color-constancy theories implicitly assume Lambertian, coplanar reflecting surfaces, a distant viewer, and a distant light source that may have many components that are spatially and spectrally distinct. Object-based-segmentation theories allow curved surfaces, each of whose scattering kernels is the sum of a few separable terms (each of which is the product of a wavelength-dependent part and a geometry-dependent part). There is no restriction on the distances of light sources or observer. However, for these theories the illuminant angular/spectral distribution must consist of only one or two separable terms. Finally, A. Petrov's shape-from-shading theory allows the light source to have nearly arbitrary spectral and spatial composition, but requires the surface scattering kernels to have Lambertian dependence on the surface normal. The present paper compares these photometric models.!
机译:摘要:在多光谱计算机视觉中,多项任务的执行涉及对表面光反射的假设。这些任务包括颜色恒定性(独立于光源光谱的光谱反射率的可视表示),基于对象的图像分割以及从其阴影推断出表面形状。大多数颜色恒定性理论都隐含地假定为Lambertian,共面反射面,远处的观察者和远处的光源,这些光源可能具有在空间和光谱上不同的许多分量。基于对象的分段理论允许曲面,曲面的散射核是几个可分离项的总和(每个项都是与波长有关的部分和与几何有关的部分的乘积)。光源或观察者的距离没有限制。但是,对于这些理论,光源的角度/光谱分布必须仅包含一个或两个可分离的项。最终,A。Petrov的“从阴影变形状”理论允许光源具有几乎任意的光谱和空间组成,但要求表面散射核具有朗伯依赖于表面法线的特性。本文比较了这些光度模型。

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