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Higher-Order Image Representations for Hyper-Resolution Image Synthesis and Capture

机译:高分辨图像合成和捕获的高阶图像表示

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摘要

Real time imaging applications such as interactive rendering and video conferencing face particularly challenging bandwidth problems, especially as we attempt to improve resolution to perceptual limits. Compression has been an amazing enabler of video streaming and storage, but in interactive settings, it can introduce application-killing latencies. Rather than synthesizing or capturing a verbose representation and then immediately converting it into its succinct form, we should generate the concise representation directly. Our research is inspired by human vision, which as Hoffman (1998) notes, constructs "continuous lines and surfaces… from discrete information." Our adaptive frameless renderer uses gradient samples and steerable filters to perform spatiotemporally adaptive reconstruction that preserves both edges and occlusion boundaries. Resulting RMS qualities are equivalent to traditionally synthesized imagery with 10 times more samples. Nevertheless in dynamic scenes, producing pleasing edges with so few samples is challenging. We are currently developing methods for reconstructing imagery using color samples supplemented with sparse edge information. Such higher-order representations will be a crucial enabler of interactive, hyper-resolution image synthesis, capture and display.
机译:诸如交互式渲染和视频会议之类的实时成像应用面临着特别具有挑战性的带宽问题,尤其是当我们尝试将分辨率提高到感知极限时。压缩一直是视频流和存储的惊人促成因素,但在交互式设置中,压缩可能会导致应用程序延迟。与其合成或捕获一个冗长的表示,然后立即将其转换为简洁的形式,不如直接生成简洁的表示。正如霍夫曼(Hoffman,1998)所指出的那样,我们的研究受到人类视觉的启发,人类视觉从“离散信息中构造出连续的线和表面……”。我们的自适应无帧渲染器使用梯度样本和可控滤镜执行时空自适应重构,同时保留边缘和遮挡边界。产生的RMS质量等同于具有10倍以上样本的传统​​合成图像。然而,在动态场景中,用很少的样本产生令人愉悦的边缘是具有挑战性的。我们目前正在开发使用补充了稀疏边缘信息的颜色样本重建图像的方法。这样的高阶表示将是交互式,超分辨率图像合成,捕获和显示的关键推动因素。

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