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TIME MACHINE: CREATING A MIXED REALITY EXPERIENCE FOR CHILDREN

机译:TIME MACHINE:为儿童创造混合现实体验

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This paper illustrates a series of user-centered concept development experiments where emerging mixed reality technology was used to create engaging demonstrators targeted to children for a public exhibition in a science center. There were three specific points of view that made the process both demanding and motivating: A challenging context of use (science center), an unfamiliar and less studied user group (children) and new emerging technology (mixed reality). During the iterations, the understanding of these viewpoints deepened, and the mixed reality features in the developed concepts evolved from excessive wearable mixed reality experience via a tangible multimedia booth into a more minimalist and holistic conclusion. Four different teams were able to leverage on their predecessors' findings and learn about the limitations of developing and evaluating concepts utilizing a technology unfamiliar to the users. The final outcome of the iterative development was the Time Machine - a captivating and easily approachable demonstrator of mixed reality. Technology-driven featurism had transformed into a more comprehensive user experience.
机译:本文说明了一系列以用户为中心的概念开发实验,其中新兴的混合现实技术用于创建吸引儿童的,针对儿童的示威者,以便在科学中心的公共展览中使用。有三种特定的观点使该过程既艰巨又令人振奋:使用的挑战性环境(科学中心),陌生且学习较少的用户群体(儿童)和新兴技术(混合现实)。在迭代过程中,对这些观点的理解加深了,并且已开发概念中的混合现实功能从通过有形的多媒体展台的过多可穿戴式混合现实体验演变为更加简约和整体的结论。四个不同的团队能够利用其前辈的发现,并了解使用用户不熟悉的技术来开发和评估概念的局限性。迭代开发的最终结果是“时光机”-令人着迷且易于接近的混合现实演示者。技术驱动的功能主义已转变为更全面的用户体验。

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