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GiveALink Tagging Game: An Incentive for Social Annotation

机译:GiveALink标记游戏:社交注释激励

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摘要

Social tagging systems lead to inferred relationships among resources, tags and users from shared annotations in support of applications such as search, recommendation, and navigation. However, users share annotations largely for their own individual needs, such as bookmarking and involvement in online communities. Free tagging may also result in low-quality annotation data. In this paper, we introduce a tagging game designed as an incentive for users to share a large number of high-quality social annotation data while being entertained. Preliminary results suggest that playing the game leads users to classify resources into broad categories.
机译:社交标签系统可从共享注释中推断资源,标签和用户之间的关系,以支持诸如搜索,推荐和导航之类的应用程序。但是,用户共享注释的主要目的是满足自己的个人需求,例如为书签和加入在线社区提供帮助。免费标记还可能导致注释数据质量低下。在本文中,我们介绍了一种标签游戏,旨在鼓励用户在娱乐的同时共享大量高质量的社交注释数据。初步结果表明,玩游戏会使用户将资源分类为大类。

著录项

  • 来源
    《Human computation workshop 2010》|2010年|p.26-29|共4页
  • 会议地点 Washington DC(US);Washington DC(US)
  • 作者

    Li Weng; Filippo Menczer;

  • 作者单位

    Center for Complex Networks and Systems Research School of Informatics and Computing Indiana University, Bloomington, IN, USA;

    Center for Complex Networks and Systems Research School of Informatics and Computing Indiana University, Bloomington, IN, USA;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算技术、计算机技术;
  • 关键词

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