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The Discussion of Visual Rep Representation of Gaming Built by Hong Kong Gaming Movie and its Impact on the Viewers'Perceptions of Macau as a potential tourist Destination

机译:讨论香港游戏电影所建立的游戏视觉表示形式及其对观众对澳门作为潜在旅游胜地的感知的影响

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As society progresses in China,movie is now becoming more and more popular among viewers for its unique advantages,even changes viewers’ lives.This article discusses the impact of the visual representation of Hong Kong gaming movie,which was extremely popular in 1980s and 1990s in China,on viewers’ perceptions of Macau as a potential tourist destination.First,based on the Social Representation Theory,the visual representation of Hong Kong gaming movie is discussed,as well as the icons which are presented in movie.Secondly,this article discusses the impact of visual representation of gaming on viewers’ perceptions of Macau as a potential tourist destination.The results show,first,due to the lack of promotion from related departments of Macau,the high popularity of Hong Kong gaming movie in China in 1980s-1990s didn’t course the corresponding high association with Macau destination among viewers.Second,however due to the features of visual representation according to the Social Representation Theory,the continuous representation of Hong Kong gaming movie did build the visual representation of gaming among viewers.And this process was concreted by the way of providing some icons to viewers to memorize,such as the characters,the stories,even the words.Unluckily,some icons are negative,such as ‘Gambling Addiction’,and ‘Gangsters’.Finally,viewers naturally use their representations to orientate their perceptions of the city of gaming ---- Macau as a potential tourist destination.This process affects the destination image of Macau to some extent.In this process,negative icons are involved.
机译:随着中国社会的进步,电影凭借其独特的优势,甚至改变了观众的生活,如今在观众中越来越受欢迎。本文讨论了视觉游戏形象对香港游戏电影的影响,该电影在1980年代和1990年代非常流行首先,基于社会表征理论,讨论了香港游戏电影的视觉表现形式,以及在电影中呈现的图标。其次,本文探讨了澳门作为潜在的旅游胜地。讨论了游戏的视觉表现形式对观众对澳门作为潜在旅游胜地的看法的影响。结果表明,首先,由于澳门相关部门缺乏宣传,1980年代香港游戏电影在中国的高人气-1990年代并没有在观众中与澳门目的地建立相应的高度联系。其次,由于社会代表性,视觉呈现具有特色从理论上讲,香港游戏电影的连续表现确实在观众之间建立了游戏的视觉表现。这一过程通过向观众提供一些图标来记忆的方式得以具体化,例如人物,故事,甚至单词。不幸的是,有些图标是负面的,例如“赌博成瘾”和“黑帮”。最后,观众自然使用他们的表示来确定他们对博彩之都的认识-澳门是一个潜在的旅游胜地。澳门的目的地形象。

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