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The Effects of 360-Degree VR Videos on Audience Engagement: Evidence from the New York Times

机译:360度VR视频对观众参与度的影响:《纽约时报》的证据

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This study examines the current application of 360-degree VR videos in the news industry. Both the advantages and challenges of 360-degree VR videos in enhancing audience experiences and engagement are discussed. To better understand the effects of immersive technology on audience engagement, this study selects the case of The New York Times (NYT). Data were crawled from 598 videos on the NYT YouTube account for analyses. The results showed that 360-degree VR videos generally performed worse than non-VR videos in enhancing audience engagement. An interaction effect was found between video format (360-degree VR or non-VR) and content genres.
机译:这项研究考察了360度VR视频在新闻行业中的当前应用。讨论了360度VR视频在增强观众体验和参与度方面的优势和挑战。为了更好地了解沉浸式技术对受众参与度的影响,本研究选择了《纽约时报》(NYT)的案例。数据是从NYT YouTube帐户上的598个视频中爬取进行分析的。结果表明,在增强观众参与度方面,360度VR视频的表现通常要比非VR视频差。在视频格式(360度VR或非VR)和内容类型之间发现了一种交互作用。

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