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DISTRIBUTED OBJECT COMPUTING

机译:分布式对象计算

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Distributed Object Computing is a paradigm shift within the Client/Server revolution.rnObjects breakup the client and server sides of an application into smart plug & playrncomponents, which can interact across networks. Enterprise systems are rapidly shiftingrntowards the distributed object technology resulting in the development of faster, betterrnand cheaper integrated component based applications. Running the right components inrnthe right places benefits the user and optimizes the use of network and computerrnresources. Distributed applications offer more scalability than monolithic applicationsrnand also provide a great deal of flexibility in deployment. Developers are turning torncreating components rather than monolithic applications to free themselves from slow,rnexpensive application development, and to build up a portable, reusable code base. Thernprerequisites for successful component based software development include technologyrnbase in form of component models, a selection of commercial of the shelf components,rnintegration techniques, run-time environments, development methods and developmentrntools. Developing distributed enterprise applications presents some interesting challengesrnin designing and deploying applications with different hardware and software platforms.rnChoosing the model(s) and achieving interoperability among multiple models add morerncomplexity to the issue. Different models/architectures have been emerged to standardizernthe interoperability between objects distributed in network.rnThis paper presents a technical overview of distributed objects, their evolution and thernvarious standards-based architectures emerged to implement the distributed objectcomputingrnmodel. The objective is to highlight the potential of distributed objects and thernenabling technologies in a heterogeneous computing environment.
机译:分布式对象计算是客户端/服务器革命中的一种范式转变。对象将应用程序的客户端和服务器端分解为智能的即插即用组件,可以跨网络交互。企业系统正在迅速向分布式对象技术转移,从而导致开发了更快,更好和更便宜的基于集成组件的应用程序。在正确的位置运行正确的组件将使用户受益,并优化网络和计算机资源的使用。分布式应用程序比整体应用程序具有更大的可伸缩性,并且还提供了很大的部署灵活性。开发人员正在转向创建组件而不是单一应用程序,以使自己摆脱缓慢,昂贵的应用程序开发,并建立可移植,可重用的代码库。成功进行基于组件的软件开发的前提条件包括组件模型形式的技术基础,货架组件的商业选择,集成技术,运行时环境,开发方法和开发工具。开发分布式企业应用程序给设计和部署具有不同硬件和软件平台的应用程序带来了一些有趣的挑战。选择模型并实现多个模型之间的互操作性使问题更加复杂。已经出现了用于标准化网络中分布式对象之间的互操作性的不同模型/体系结构。本文介绍了分布式对象的技术概述,它们的发展以及基于各种标准的体系结构,以实现分布式对象计算模型。目的是强调异构对象在异构计算环境中的潜力。

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