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Evaluation of User's Physical Experience in Full Body Interactive Games

机译:全身互动游戏中用户身体体验的评估

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摘要

This paper is an evaluation of full body interactive games using Krof-lic's and Laban's framework of Body, Space, Time and Relationship. An experiment with 8 participants playing 10 games for 20 minutes was conducted and recorded to digital video. Body, Space and Time elements have been measured using observation, motion tracking and Quantity of Motion (QoM). The results from the experiment informed the designer about the participants' physical experience through the analysis of postures used in each game, the quality of the movement, the body parts used in the interaction, the playing area, the direction of movement, direction of gaze, tempo, dynamics and QoM. The experiment informed the designer about important issues of the user's physical experience and proved that the method can provide useful information in the development and evaluation of full body interactive games. The theoretical work of Laban and Kroflic also proved useful for interaction and games design in the transition from desktop to full body interactive games.
机译:本文是使用Krof-lic和Laban的“身体,空间,时间和关系”框架对人体互动游戏的评估。进行了一个实验,有8名参与者在20分钟内玩了10场游戏,并将其记录到数字视频中。身体,空间和时间元素已通过观察,运动跟踪和运动量(QoM)进行了测量。实验结果通过分析每个游戏中使用的姿势,动作的质量,交互中使用的身体部位,游戏区域,运动方向,注视方向,向设计者介绍了参与者的身体经验。 ,速度,动力学和QoM。实验告知设计人员有关用户身体体验的重要问题,并证明该方法可为全身互动游戏的开发和评估提供有用的信息。 Laban和Kroflic的理论工作也证明了在从台式机到全身互动游戏的过渡中的互动和游戏设计有用。

著录项

  • 来源
  • 会议地点 Dresden(DE);Dresden(DE)
  • 作者

    Mitja Kostomaj; Bojana Boh;

  • 作者单位

    Faculty of the Arts, Thames Valley University Grove House, 1, The Grove, London W5 5DX, UK Faculty of Natural Sciences and Engineering, University of Ljubljana, Askerceva 12, SI-1000 Ljubljana, Slovenia;

    Faculty of Natural Sciences and Engineering, University of Ljubljana, Askerceva 12, SI-1000 Ljubljana, Slovenia;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算技术、计算机技术;
  • 关键词

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