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Perspective Accurate Splatting

机译:透视准确喷溅

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摘要

We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous methods, this leads to perspective correct splat shapes, avoiding artifacts such as holes caused by the affine approximation of the perspective projection. Further, our algorithm implements the EWA resampling filter, hence providing high image quality with anisotropic texture filtering. We also present an extension of our rendering primitive that facilitates the display of sharp edges and corners. Finally, we describe an efficient implementation of the entire point rendering pipeline using vertex and fragment programs of current CPUs.
机译:我们提出了一种用于精确,高质量点渲染的新颖算法,该算法基于使用齐次坐标的喷溅公式。与以前的方法相比,这导致了透视图正确的形状,避免了诸如由透视图的仿射近似所引起的孔之类的伪影。此外,我们的算法实现了EWA重采样滤镜,因此可以通过各向异性纹理滤镜提供高质量的图像。我们还介绍了渲染图元的扩展,该扩展有助于显示锐利的边缘和角落。最后,我们描述了使用当前CPU的顶点和片段程序对整个点渲染管线的有效实现。

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