首页> 外文会议>Graphics Interface Proceedings; 20040517-19; London(CA) >Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques
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Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques

机译:与小屏幕上的大界面进行交互:鱼眼镜头,缩放和平移技术的比较

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摘要

Mobile devices with small screens are becoming more common, and will soon be powerful enough to run desktop software. However, the large interfaces of desktop applications do not fit on the small screens. Although there are ways to redesign a UI to fit a smaller area, there are many cases where the only solution is to navigate the large UI with the small screen. The best way to do this, however, is not known. We compared three techniques for using large interfaces on small screens: a panning system similar to what is in current use, a two-level zoom system, and a fisheye view. We tested the techniques with three realistic tasks. We found that people were able to carry out a web navigation task significantly faster with the fisheye view, that the two-level zoom was significantly better for a monitoring task, and that people were slowest with the panning system.
机译:具有小屏幕的移动设备变得越来越普遍,并且很快将具有足以运行桌面软件的强大功能。但是,桌面应用程序的大界面不适用于小屏幕。尽管有多种方法可以重新设计UI以适合较小的区域,但在许多情况下,唯一的解决方案是在小屏幕上导航大UI。但是,执行此操作的最佳方法尚不清楚。我们比较了在小屏幕上使用大型界面的三种技术:类似于当前使用的平移系统,两级缩放系统和鱼眼视图。我们用三个现实的任务测试了这些技术。我们发现,使用鱼眼视图,人们能够更快地执行Web导航任务;对于监视任务而言,两级缩放要好得多;而使用平移系统时,人们执行速度最慢。

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