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Interactive Virtual Materials

机译:互动虚拟材料

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摘要

In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element approach for linear elasticity and combines it with a strain-state-based plasticity model. The internal principal stress components provided by the finite element computation are used to determine fracture locations and orientations. We also present a method to consistently animate and fracture a detailed surface mesh along with the underlying volumetric tetrahedral mesh. This multi-resolution strategy produces realistic animations of a wide spectrum of materials at interactive rates that have typically been simulated off-line thus far.
机译:在本文中,我们提出了一种快速,强大的方法来实时模拟弹塑性材料和断裂。我们的方法扩展了用于线性弹性的翘曲刚度有限元方法,并将其与基于应变状态的可塑性模型相结合。有限元计算提供的内部主应力分量用于确定裂缝的位置和方向。我们还提出了一种方法,用于始终对详细的表面网格以及下面的体积四面体网格进行动画处理和断裂。这种多分辨率策略以交互速率生成了多种材料的逼真的动画,到目前为止,这些速率通常都是离线模拟的。

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