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Story Maker

机译:故事制作者

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摘要

This paper presents a system that supports digital storytelling, in an attempt to assist teachers in literacy development with a tool that is distinct from traditional teaching methods. Game elements were introduced in the system as a way to engage students in writing tasks. A script based on the Hero's Journey was employed as a main guideline to structure the students' stories. An experiment with four students was carried out to evaluate the system's usability and the users' subjective satisfaction. A Think-Aloud protocol was used to collect data with participants. Results showed that in most of the users' answers (86%) a positive feedback was given, both for the game's ease of use as well as for its application to support the storytelling process.
机译:本文提出了一种支持数字叙事的系统,以试图通过一种不同于传统教学方法的工具来帮助教师发展读写能力。系统中引入了游戏元素,以此吸引学生参与写作任务。以《英雄之旅》为基础的剧本被用作构建学生故事的主要指南。进行了四个学生的实验,以评估系统的可用性和用户的主观满意度。 Think-Aloud协议用于与参与者收集数据。结果显示,在大多数用户答案(86%)中,游戏的易用性以及其用于支持故事叙述过程的应用程序都给出了积极的反馈。

著录项

  • 来源
  • 会议地点 Darmstadt(DE)
  • 作者单位

    Feevale University, Computer Science, Novo Hamburgo, Brasil;

    Feevale University, Computer Science, Novo Hamburgo, Brasil ,Federal University of Rio Grande do Sul (UFRGS), PGIE, Porto Alegre, Brasil ,Feevale University, Digital Games, Novo Hamburgo, Brasil;

    Federal University of Rio Grande do Sul (UFRGS), PGIE, Porto Alegre, Brasil;

    Feevale University, Computer Science, Novo Hamburgo, Brasil;

    Feevale University, Digital Games, Novo Hamburgo, Brasil;

    Feevale University, Digital Games, Novo Hamburgo, Brasil;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Serious Games; Storytelling; Literacy;

    机译:严肃的游戏;评书;素养;

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