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Video Game Personalization via Social Media Participation

机译:通过社交媒体参与进行视频游戏个性化

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摘要

Social Media and user-generated content can be used as a 'call for action' to let users contribute content to other users' multimedia experience. If combined with Serious Games and used for knowledge exchange among peers, Social Media content can be used to influence and enrich one's gameplay experience as well as raise attention of connected persons in an Online Social Network (OSN) environment. In this paper we will describe the technical setup of a serious game connected to an OSN (here: facebook) via a social communication middleware. Befriended persons that are currently online can contribute content to specific calls from the game via a dynamically generated web interface that is linked to published notifications in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play.
机译:社交媒体和用户生成的内容可以用作“呼吁采取行动”,以使用户为其他用户的多媒体体验贡献内容。如果与Serious Games结合使用,并用于同级之间的知识交流,则社交媒体内容可用于影响和丰富个人的游戏体验,并在在线社交网络(OSN)环境中引起联网人员的注意。在本文中,我们将描述通过社交通讯中间件连接到OSN(在这里:facebook)的严肃游戏的技术设置。当前在线的有志之士可以通过链接到OSN中已发布的通知的动态生成的Web界面,为游戏中的特定呼叫提供内容。一项初步研究的结果表明,OSN的游戏玩家和关联人员都喜欢通过集成到游戏中的用户生成的内容进行个性化和参与。

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