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Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting

机译:共享乐趣加倍乐趣:玩家享受与社交环境有关

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Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehensively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competence in the game. Aggression was influenced by familiarity and performance. The effect of social context was mediated by the level of social presence. These findings illustrate that social context is an important determinant of player enjoyment and should be incorporated in models of player experience.
机译:尽管已经在文化和社会学阅读中讨论和调查了数字游戏的社会相关性,但就游戏内玩家体验而言,社会背景已被很大程度上忽略。在本文中,我们进行了一项研究,其中对玩家体验进行了全面的实证检验,重点是玩家享受与社交环境之间的相互作用。探索了有关游戏体验问卷的自我报告和侵略状态调查表,以了解三种游戏配置:虚拟,中介和共置共玩。此外,还测试了熟悉和获胜与失利的关系。结果表明,在同一地点的共同玩家会大大增加游戏的乐趣,挑战性和感知能力。侵略受到熟悉程度和表现的影响。社会情境的影响由社会存在的程度来调节。这些发现说明,社交情境是玩家享受的重要决定因素,应将其纳入玩家体验模型中。

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