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Game Theoretic Colony Control of Holonic Robots Inspecting Inner Surfaces of Pipes

机译:用于检查管道内表面的全息机器人的博弈论集落控制

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The purpose of this work is to plan and control task oriented configuration changes in a metamorphic robotic system, formed by a colony of axisymmetric holons moving to inspect pipe inner surfaces. The metamorphic robotic system in question, is a reconfigurable robotic structure made up of identical, independently controlled, mechatronic modules (holons) constituting a colony. The holons in that colony have very limited individual task abilities and are only capable of connecting, disconnecting and rotating about their center of symmetry while climbing over other holons. But it is only when they come together to form a colony that they can be used as a robotic system to perform many tasks, such as pipe surface inspection. The metamorphic inspection system has the advantages of robust reconfigurability, that can only be achieved by an efficient adaptable control mechanism which results from the difficult motion-planning problem for the colony. In this work, we consider three well-known motion-planning strategies that make use of different heuristics: "The Short Path Algorithm, The Artificial Potential Algorithm and The Sub-Goals Algorithm", and in order to generate an adaptable motion-planning and control strategy in possibly changing environments and achieve the best result in any environment, our work proposes to use all three strategies together, combined with the principles of the "mixed strategy" of Game Theory. The general path-planning strategy that we develop in this paper, switches from one of the three strategies to another, so that, at every step, the most suitable strategy is used and a result better than or equal to the "best" of the three strategies is achieved in all cases.
机译:这项工作的目的是计划和控制变形机器人系统中的面向任务的配置更改,该变形机器人系统由一系列轴对称的holons移动来检查管道内表面而形成。所讨论的变态机器人系统是一种可重构机器人结构,它由构成一个殖民地的相同的,独立控制的机电模块(holon)组成。该殖民地的瓜子具有非常有限的个体任务能力,并且仅能在爬过其他瓜子时连接,断开并绕其对称中心旋转。但是只有当它们聚在一起形成一个殖民地时,它们才能用作执行许多任务(例如管道表面检查)的机器人系统。变质检查系统具有可重构性强的优点,这只能通过有效的适应性控制机制来实现,该机制是由殖民地难以解决的运动计划问题造成的。在这项工作中,我们考虑了三种使用不同启发式方法的著名运动计划策略:“短路径算法,人工势能算法和子目标算法”,并且为了生成适应性强的运动计划和在可能变化的环境中控制策略并在任何环境中均达到最佳效果,我们的工作建议将这三种策略一起使用,并结合博弈论的“混合策略”原则。我们在本文中开发的一般路径规划策略从这三种策略中的一种转换为另一种,因此在每一步都使用了最合适的策略,其结果优于或等于“最佳”策略。在所有情况下都可以实现三种策略。

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