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BDI Agents for Game Development

机译:BDI游戏开发代理

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摘要

The study of game related topics has long been the subject of research and development, however game Artificial Intelligence (AI) predominantly uses classical AI simulation techniques. Older computational models such as state machines continue to be used as the back bone for game AI development even though alternative models are available. In this research, we have attempted to shed some light on how the choice of implementation may affect the important factors such as performance, and complexity as the games scales up. Our findings show that agents and finite state machines have their relative merits. We have shown that complexity measured as a function of the number of behaviours, was linear for agents and quadratic for FSM. Though run-time performance is comparable for a small number of entities, it degrades at a higher rate for agents.
机译:游戏相关主题的研究一直是研究和开发的主题,但是游戏人工智能(AI)主要使用经典的AI模拟技术。即使有替代模型可用,诸如状态机之类的较旧的计算模型仍被用作游戏AI开发的骨干。在这项研究中,我们试图阐明实施的选择可能如何影响重要因素,例如随着游戏规模的扩大,性能和复杂性。我们的发现表明,代理和有限状态机具有它们的相对优点。我们已经表明,作为行为数​​量的函数来衡量的复杂性,对于代理是线性的,对于FSM是二次的。尽管对于少数实体而言,运行时性能是可比的,但对于代理来说,运行时性能却以较高的速度下降。

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