首页> 外文会议>First International Joint Conference on Autonomous Agents and Multiagent Systems Pt.1 Jul 15-19, 2002 Bologna, Italy >Believability through Context Using 'knowledge in the world' to create intelligent characters
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Believability through Context Using 'knowledge in the world' to create intelligent characters

机译:通过上下文的可信度使用“世界知识”创建智能角色

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Intelligent characters are presently quite limited. How useful and how believable they are depends on the extent to which they are integrated into a specific environment for a particular set of tasks. This tight integration of character and context is an inadequate approach in the rapidly-expanding realm of large, diverse, structurally homogeneous but disparate virtual environments, of which the Web is only the most obvious example. By separating a character's core features, which are invariable, from its knowledge of and abilities in any specific environment, and embedding this latter information as annotations in the environment itself, we can significantly improve the character's believability, its utility, and its reusability across a variety of domains. This paper describes an agent architecture that can interaet with an annotated virtual environment, together with a structure for representing information in and about these environments. We also present an example applying this approach to intelligent characters in a complex virtual world.
机译:目前,智能字符非常有限。它们的有用性和可信度取决于将它们集成到特定环境中以完成特定任务集的程度。字符和上下文的这种紧密集成在大型,多样化,结构相似但完全不同的虚拟环境中迅速扩展的领域中是一种不足的方法,其中Web仅是最明显的示例。通过将角色的核心特征(在某些特定环境中的知识和能力)分离开来,并将后者的信息作为注释嵌入环境本身中,我们可以显着提高角色的可信度,实用性和可重用性。各种领域。本文描述了可以与带注释的虚拟环境进行交互的代理架构,以及用于表示这些环境中以及有关这些环境的信息的结构。我们还提供了将这种方法应用于复杂虚拟世界中智能角色的示例。

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