Issue Date: 11-16 April 2010rnrntOn page(s): rnt77rnttrn- 82rnrnrnLocation: Menuires, TBD, FrancernrnPrint ISBN: 978-1-4244-6231-5rnrnrnrnttrnDigital Object Identifier: href=''http://dx.doi.org/10.1109/ICONS.2010.21'' target=''_blank''>10.1109/ICONS.2010.21 rnrnDate of Current Version: trnrnt2010-05-13 13:19:46.0rnrnt rntt class="body-text">rntname="Abstract">>Abstractrn>Online gaming teams often face the problem of event management. As the needs for a successful event conflict with the needs of individual players, meeting both ends can grow to be a complicated issue. This research project develops an application, namely ȁC;
Automated Event Manager for MMO gamesȁD;
, that automates the procedure of scheduling events and s;
Event Management; Gaming Tool; MMOG; Web Application;
机译:应对在线游戏中的[R]进化:MMO游戏扩展变化的脆弱性和应变能力
机译:玩家是A-Changin':老年MMO游戏玩家的崛起
机译:MMO游戏的临床和个性相关:有问题的互联网使用中的焦虑和吸收
机译:MMO游戏的自动活动经理
机译:赛事经理和官员对自行车比赛项目的有效性因素和赛事能力重要性的认识存在差异。
机译:风险管理人员对不良事件后的第二受害者的支持计划的说明
机译:MMO游戏的多媒体功能