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The Effects of Sense of Presence, Sense of Belonging, and Cognitive Absorption on Satisfaction and User Loyalty toward an Immersive 3D Virtual World

机译:临场感,归属感和认知吸收对沉浸式3D虚拟世界的满意度和用户忠诚度的影响

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摘要

Avatar-based 3D virtual worlds such as Second Life have drawn increasing attention from users and researchers in the past few years as an emerging online environment for social, entertainment, and virtual business. However, there are very limited empirical studies that have examined the influence of social-technonlogical constructs (i.e., sense of presence, sense of belonging, and cognitive absorption) on users' satisfaction and their loyalty to a virtual world. An aggregate second-order construct that consists of multiple-dimensions seems a reasonable approach. Moreover, due to the multidimensional characteristics of socio-technological constructs, examining those constructs needs to use more stable and reliable higher-order measurements than before. Therefore, in this study, we empirically investigate the effect of three social-technological constructs as a multi-dimensional second-order construct on the first-time users' satisfaction with and loyalty to avatar-based virtual world. The results and their theoretical and practical implications are also discussed.
机译:作为社交,娱乐和虚拟业务的新兴在线环境,基于“头像”的基于头像的3D虚拟世界在过去几年中受到了用户和研究人员的越来越多的关注。但是,只有很少的实证研究检查了社交技术结构(即存在感,归属感和认知吸收)对用户满意度及其对虚拟世界的忠诚度的影响。由多维组成的聚合二阶构造似乎是一种合理的方法。此外,由于社会技术构造的多维特性,检查这些构造需要比以前使用更稳定和可靠的高阶测量。因此,在本研究中,我们以经验方式研究了三种社会技术构造作为多维二阶构造对首次使用者对基于化身的虚拟世界的满意度和忠诚度的影响。还讨论了结果及其理论和实践意义。

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