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Media Literacy Training Against Fake News in Online Media

机译:针对在线媒体中虚假新闻的媒体素养培训

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摘要

Fake news undermine democratic processes by misinforming citizens and discrediting official institutions as well as established media platforms. While many theories and approaches to combat fake news have been proposed within the last couple of years, there has been a lack of implementation and evaluation of media literacy trainings to oppose widespread online misinformation. To fill the void, this research combines digital game-based learning and classic theories of competency acquisition in order to provide an evaluation method for future media literacy trainings. To achieve this, the web based digital game 'Bad News' has been evaluated in comparison to a classic text-based form of information transfer. While there have been no significant results supporting a higher efficiency of the digital game-based approach, positive effects on subjective learning success and motivation could be shown. This piece of research can act as a stepping stone for further research as well as grant first insights into the effectiveness of interactive digital game-based learning on the perception of fake news in online media.
机译:虚假新闻通过误导市民,破坏官方机构和已建立的媒体平台而破坏了民主进程。尽管在过去几年中已经提出了许多与假新闻作斗争的理论和方法,但仍缺乏对媒体素养培训的实施和评估,以反对广泛的在线错误信息。为了填补空白,本研究将基于数字游戏的学习与经典的能力获取理论相结合,以便为未来的媒体素养培训提供一种评估方法。为了实现这一目标,已经将基于网络的数字游戏“坏消息”与基于经典文本的信息传输形式进行了评估。虽然没有明显的结果支持基于数字游戏的方法的更高效率,但可以显示出对主观学习成功和动机的积极影响。这项研究可以作为进一步研究的垫脚石,并且可以使人们对基于互动数字游戏的学习对在线媒体对假新闻的感知的有效性产生初步见解。

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  • 来源
  • 会议地点 Delft(NL)
  • 作者单位

    Faculty of Psychology and Educational Sciences Ludwig-Maximilians-Universitaet Leopoldstr 13 80802 Munich Germany;

    Faculty of Psychology and Educational Sciences Ludwig-Maximilians-Universitaet Leopoldstr 13 80802 Munich Germany Richard W. Riley College of Education and Leadership Walden University 100 Washington Avenue South Suite 900 Minneapolis MN 55401 USA;

  • 会议组织
  • 原文格式 PDF
  • 正文语种
  • 中图分类
  • 关键词

    Fake news; Media literacy; Digital game-based learning;

    机译:假新闻;媒体素养;基于数字游戏的学习;
  • 入库时间 2022-08-26 14:41:52

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