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A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction

机译:基于Laban的人机交互情感动作渲染方法

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摘要

A motion-rendering system that adds target emotion to basic movements of human form robot (HFR) by modifying the movements was created. Pleasure, anger, sadness or relaxation is considered as target emotion. This method not only keeps the user interested, but it also makes the user perceive the robot's emotions and form an attachment to the robot more easily. An experiment was conducted using a real HFR to test how well our system adds target emotion to basic movements. The average of the success rates for adding the target emotion to basic motions were over 60%. This suggests that our method succeeded in adding the target emotions to arbitrary movements.
机译:创建了一种运动渲染系统,该系统通过修改动作将目标情感添加到人体机器人(HFR)的基本动作中。愉悦,愤怒,悲伤或放松被视为目标情感。这种方法不仅使用户保持兴趣,而且还使用户能够感知机器人的情绪并更轻松地与机器人建立联系。使用真实的HFR进行了一项实验,以测试我们的系统向基本运动添加目标情感的程度。将目标情绪添加到基本动作中的平均成功率超过60%。这表明我们的方法成功地将目标情感添加到任意运动中。

著录项

  • 来源
    《Entertainment computing - ICEC 2010》|2010年|p.372-380|共9页
  • 会议地点 Seoul(KR);Seoul(KR)
  • 作者单位

    Dept. of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology, Gokiso-cho Showa-ku, Nagoya 466-8555, Japan;

    Dept. of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology, Gokiso-cho Showa-ku, Nagoya 466-8555, Japan;

    Dept. of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology, Gokiso-cho Showa-ku, Nagoya 466-8555, Japan;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算机网络;
  • 关键词

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