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Helping Hands: Designing Video Games with Interpersonal Touch Interaction

机译:伸出援助之手:通过人际接触互动设计视频游戏

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Increasingly, the movements of players' physical bodies are being used as a method of controlling and playing video games. This trend is evidenced by the recent development of interpersonal touch-based games; multi-player games which players control by physically touching their partners. Although a small number of interpersonal touch-based games have recently been designed, the best practices for creating video games based on this unconventional interaction technique remain poorly explored and understood. In this paper, we provide an overview of interpersonal touch interaction in video games and present a set of design heuristics for the effective use of interpersonal touch interaction in video games. We then use these heuristics to analyze three current interpersonal touch-based games in order to show how these heuristics reflect on the current state of the art. Finally, we present our vision for the future of this interaction modality in video games.
机译:越来越多地将玩家身体的移动用作控制和玩视频游戏的方法。最近,基于人际接触的游戏的发展证明了这一趋势。多人游戏,玩家可以通过与他们的伴侣实际接触来控制。尽管最近已经设计了少量的基于人际接触的游戏,但是,基于这种非常规交互技术创建视频游戏的最佳实践仍未得到很好的探索和理解。在本文中,我们概述了视频游戏中的人际触摸交互,并提出了一组设计试探法,以有效地使用视频游戏中的人际触摸交互。然后,我们使用这些启发式方法来分析三个当前基于人际接触的游戏,以显示这些启发式方法如何反映当前的技术水平。最后,我们介绍了我们对电子游戏中这种交互方式的未来的愿景。

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