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Logos, Pathos, and Entertainment

机译:徽标,情感和娱乐

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摘要

Various new forms of entertainment using information and media technologies have emerged and been accepted among people all over the world. Casual and serious games, as well as communication using mobile phones, blogs, and Twitter, are such kinds of new entertainment. It is important to discuss the basic characteristics of such entertainment and to understand the direction to which these new forms are leading human societies. This paper provides a comparative study of entertainment between developing countries and developed countries, and between ancient times and the present day. The future relationship between entertainment and society is also described.
机译:使用信息和媒体技术的各种新型娱乐形式已经出现,并被全世界的人们所接受。休闲和严肃的游戏,以及通过手机,博客和Twitter进行的交流都是这种新的娱乐方式。重要的是要讨论这种娱乐的基本特征,并了解这些新形式引领人类社会的方向。本文对发展中国家与发达国家之间,古代与当今之间的娱乐进行了比较研究。还描述了娱乐与社会之间的未来关系。

著录项

  • 来源
    《Entertainment computing - ICEC 2010 》|2010年|p.183-192|共10页
  • 会议地点 Seoul(KR);Seoul(KR)
  • 作者

    Ryohei Nakatsu;

  • 作者单位

    Interactive Digital Media Instutite, National University of Singapore 21 Heng Mui Keng Terrace, I-Cube Building Level 2, Singapore 119613;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算机网络 ;
  • 关键词

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