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Development of a Virtual Electric Wheelchair — Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3

机译:虚拟电动轮椅的开发—使用虚幻引擎的物理逼真度仿真和评估3

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This paper demonstrates how an existing game technology as a component off-the-shelf can be used as a basis to build a serious game for assistive technology for disabled people.Using the example of a virtual electric wheelchair simulator, we present how to use a computer game physics engine to achieve a realistic simulation of driving an electric wheelchair in a virtual environment. Focus of the paper is the conversion of driving characteristics of prevalently used electric wheelchairs into the virtual physics system of the used computer game engine. The used parameters are systematically balanced between the virtual and the real world to evaluate the realism of the driving characteristics of an electric wheelchair using the integrated physics simulation of the Unreal Engine 3.
机译:本文演示了如何将现成的游戏技术作为现成的组件作为基础来构建针对残疾人辅助技术的严肃游戏。以虚拟电动轮椅模拟器为例,我们介绍如何使用计算机游戏物理引擎,可实现在虚拟环境中驾驶电动轮椅的逼真的模拟。本文的重点是将常用电动轮椅的驾驶特性转换为二手计算机游戏引擎的虚拟物理系统。使用的参数在虚拟世界和现实世界之间得到系统地平衡,以使用虚幻引擎3的集成物理模拟来评估电动轮椅的驾驶特性的真实性。

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