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Decision Support Using Deterministic Equivalents of Probabilistic Game Trees

机译:使用概率博弈树的确定性等价物的决策支持

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We have developed a game-theory driven decision-support tool that builds probabilistic game trees automatically from user-defined actions, rules, and states. The result of evaluating the paths in the game tree is a series of decisions which forms a decision-path representing an epsilon-Nash-Equilibrium. The algorithm uses certainty-equivalents to handle trade-offs between expected rewards and risks, effectively modeling the probabilistic game tree as deterministic. The resulting decision-paths correspond to player actions in the scenario. These sets of actions can be used as search patterns against a real-world database. A match to one of these patterns indicates an instance of novel behavior patterns generated by the game-theory driven decision support tool. This particular paradigm could be applied in any domain that requires anticipating and responding to adversarial agents with uncertainty, from mission planning to emergency responders to systems configuration.
机译:我们开发了一种由游戏理论驱动的决策支持工具,该工具可以根据用户定义的动作,规则和状态自动构建概率游戏树。评估游戏树中路径的结果是一系列决策,这些决策形成了代表epsilon-Nash-Equilibrium的决策路径。该算法使用确定性等价来处理预期奖励和风险之间的折衷,从而有效地将概率博弈树建模为确定性树。最终的决策路径与场景中的玩家动作相对应。这些操作集可以用作针对实际数据库的搜索模式。这些模式之一的匹配表示由博弈论驱动的决策支持工具生成的新颖行为模式的实例。从任务计划到紧急响应人员再到系统配置,这种特殊的范式可以应用于需要预测和应对不确定性的敌方行动程序的任何领域。

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