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Finding One-Of Probably Nearest Neighbors with Minimum Location Updates

机译:查找位置更新最少的大概邻居中的一个

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Location information is necessarily uncertain when objects are constantly moving. The cost can be high to maintain precise locations at the application server for all the objects while many applications may not need all the costly precision that is technically possible. An interesting question is how to reduce the cost associated with obtaining precise locations while satisfying user requirements. A general technique of maintaining uncertain location information is using a ȁC;safe-regionȁD; for each object, a region in which the object must be in but it is not known where it exactly is. Location updates are only needed when the object moves out of its safe region, or a user query needs more precise information to answer. This paper uses the same idea for finding an object that is likely to be the nearest neighbor of a query location, a query type termed herein Probabilistic one-of Nearest Neighbor (PoNN) query. An algorithm is described that first tries to answer a given PoNN query with the known safe regions. If this fails, the algorithm selects some objects to ask for their precise locations (called location exposures). An innovative method is used by the algorithm in deciding which objects to expose in order to reduce the total number of exposures. The innovation includes an information gain formulation of the problem and careful probability calculations. The paper details the algorithm and shows an experimental study of the algorithm against more straightforward solutions in a simulated environment.
机译:当物体不断移动时,位置信息必定是不确定的。对于所有对象而言,在应用服务器上维护精确位置的成本可能很高,而许多应用可能并不需要在技术上可能具有的所有昂贵精度。一个有趣的问题是如何在满足用户需求的同时降低获得精确位置的成本。维护不确定位置信息的一般技术是使用ȁC;安全区域ȁD;对于每个对象,该对象必须位于其中的区域,但尚不知道其确切位置。仅当对象移出其安全区域或用户查询需要更精确的信息来回答时才需要位置更新。本文使用相同的想法来查找可能是查询位置的最近邻居的对象,该查询类型在本文中称为概率最近邻(PoNN)查询。描述了一种算法,该算法首先尝试使用已知的安全区域来回答给定的PoNN查询。如果失败,该算法将选择一些对象以请求其精确位置(称为位置曝光)。该算法使用一种创新方法来确定要曝光的对象,以减少曝光的总数。创新包括问题的信息获取公式化和仔细的概率计算。本文详细介绍了该算法,并在模拟环境中针对更直接的解决方案展示了该算法的实验研究。

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