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An Interactive-Voting Based Map Matching Algorithm

机译:基于交互式投票的地图匹配算法

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Matching a raw GPS trajectory to roads on a digital map is often referred to as the Map Matching problem. However, the occurrence of the low-sampling-rate trajectories (e.g. one point per 2 minutes) has brought lots of challenges to existing map matching algorithms. To address this problem, we propose an Interactive Voting-based Map Matching (IVMM) algorithm based on the following three insights: 1) The position context of a GPS point as well as the topological information of road networks, 2) the mutual influence between GPS points (i.e., the matching result of a point references the positions of its neighbors; in turn, when matching its neighbors, the position of this point will also be referenced), and 3) the strength of the mutual influence weighted by the distance between GPS points (i.e., the farther distance is the weaker influence exists). In this approach, we do not only consider the spatial and temporal information of a GPS trajectory but also devise a voting-based strategy to model the weighted mutual influences between GPS points. We evaluate our IVMM algorithm based on a user labeled real trajectory dataset. As a result, the IVMM algorithm outperforms the related method (ST-Matching algorithm).
机译:将原始GPS轨迹与数字地图上的道路相匹配通常被称为地图匹配问题。然而,低采样率轨迹的发生(例如,每2分钟1个点)给现有的地图匹配算法带来了很多挑战。为了解决这个问题,我们基于以下三个见解提出了一种基于交互式投票的地图匹配(IVMM)算法:1)GPS点的位置上下文以及道路网络的拓扑信息,2)之间的相互影响GPS点(即,一个点的匹配结果引用了其邻居的位置;反过来,当匹配其邻居时,该点的位置也将被引用),以及3)相互影响的强度由距离加权GPS点之间的距离(即距离越远,影响越弱)。在这种方法中,我们不仅考虑了GPS轨迹的时空信息,而且设计了一种基于投票的策略来对GPS点之间的加权相互影响建模。我们基于用户标记的真实轨迹数据集评估IVMM算法。结果,IVMM算法优于相关方法(ST匹配算法)。

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