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Terrain Reconstruction from contours by skeleton retraction

机译:通过骨骼收缩从轮廓重建地形

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Generating terrain models from contour input is still an important process. Most methods have been unsatisfactory, as they either do not preserve the form of minor ridges and valleys, or else they are poor at modeling slopes. A method is described here, based on curve extraction and generalization techniques, that is guaranteed to preserve the topological relationships between curve segments. Based on this approach, which uses the properties of the Voronoi diagram and Delaunay triangulation, it is possible to make reasonable estimates of slopes for terrain models, and to extract meaningful intermediate points for triangulated irregular networks (TINs).
机译:从轮廓输入生成地形模型仍然是一个重要过程。大多数方法都不令人满意,因为它们要么不保留较小的山脊和山谷的形式,要么在建模斜坡时效果较差。在此描述了一种基于曲线提取和概括技术的方法,该方法可以保证保留曲线段之间的拓扑关系。基于这种使用Voronoi图和Delaunay三角剖分的属性的方法,可以为地形模型做出合理的坡度估计,并可以为三角不规则网(TIN)提取有意义的中间点。

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