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Reality-Based 3D Modeling, Segmentation and Web-Based Visualization

机译:基于现实的3D建模,细分和基于Web的可视化

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One of the most significant consequences of the introduction of digital 3D modeling in the Cultural Heritage field is the possibility to use 3D models as highly effective and intuitive means of communication as well as interface to share and visualize information collected in databases. Due to the usual complexity of architectural and archaeological artifacts or sites, their digital models need be subdivided in sub-components and organized following semantic definitions in order to facilitate data retrieval. This paper outlines a methodology to semantically segment complex reality-based 3D models, annotate information and share the results within online open-source tools. The segmentation stage to subdivide and organize 3D models is based on both automated and manual methods, giving priority to automated procedures that can ease and speed these steps but not neglecting the user intervention to achieve accurate results. The segmented 3D models are then visualized in web-based systems to allow data access to a wider range of users and enlarge knowledge. The methodology is presented and tested on large and complex reality-based 3D models of architectural and archaeological heritage structures.
机译:在文化遗产领域引入数字3D建模的最重大后果之一就是可以将3D模型用作高效,直观的通信手段,以及共享和可视化数据库中收集的信息的界面。由于建筑和考古文物或地点的通常复杂性,它们的数字模型需要细分为子组件,并按照语义定义进行组织,以便于数据检索。本文概述了一种方法,用于在语义上分割基于现实的复杂3D模型,注释信息并在在线开源工具中共享结果。用于细分和组织3D模型的细分阶段基于自动方法和手动方法,优先考虑可以简化和加快这些步骤但不忽略用户干预以实现准确结果的自动化过程。然后在基于Web的系统中可视化分段的3D模型,以允许更广泛的用户访问数据并扩大知识。在大型和复杂的基于现实的建筑和考古遗产结构的3D模型上介绍并测试了该方法。

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