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The Fusing of 'Paper-in-Screen': Reducing Mobile Prototyping Artificiality to Increase Emotional Experience

机译:“屏幕纸”的融合:减少移动原型的人造性,以增加情感体验

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To address difficult design issues that emerge throughout the prototyping process, interaction designers must rapidly secure user feedback that is both cost-effective and informative during the early stages of the product's lifecycle. To do this, the authors devised a hybrid method of mobile experience prototyping referred to as "paper-in-screen." Ten interaction designers participated in a pilot evaluation study, including a demonstration using the "paper-inscreen" method, hands-on exercise, and a semi-structured interview on the potential and drawbacks of the approach. The study yielded nine themes of qualitative data from which a reflective analysis was performed. Findings suggest considerable support for the method, but also an important contribution to mobile prototyping methodology for interaction designers.
机译:为了解决在整个原型制作过程中出现的棘手设计问题,交互设计人员必须迅速确保在产品生命周期的早期阶段既具有成本效益又能提供有用信息的用户反馈。为此,作者设计了一种混合的移动体验原型制作方法,称为“屏幕纸”。十名交互设计师参加了一项试点评估研究,包括使用“纸幕式”方法进行的演示,动手练习以及对这种方法的潜力和缺点的半结构化访谈。该研究产生了九个定性数据主题,从中进行了反思性分析。研究结果表明该方法有相当大的支持,但也为交互设计人员的移动原型方法学做出了重要贡献。

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