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Concepts for Modeling Drivers of Vehicles Using Control Theory

机译:使用控制理论对车辆驾驶员进行建模的概念

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摘要

Numerical simulation is a key technology for vehicle development. In vehicle dynamics simulations, the resulting dynamics heavily depend on the interaction of the vehicle, environment and human driver. Suitable mathematical models of human drivers for automotive applications are required in order to gain significant simulation results. The driver can be regarded as a controller for the system consisting of the vehicle and environment (road and traffic). In most vehicle dynamics simulations, the driver is modeled as a controller in an engineering sense. However, characteristics that describe the "human" behavior of a driver should be taken into account as well. In the first part of this article, a short overview of methods of modeling human drivers is given. Subsequently a driver model for vehicle dynamics simulation is presented. A set of basic and advanced use cases define the requirements for this driver model within a professional vehicle dynamics package (multi-body simulation). These use cases extend from "straight line acceleration" to complex driving maneuvers, such as the "3-point-turn", i.e. changing driving direction on a road that is narrower than the turning radius of the vehicle. The driver model is discussed based on exemplary simulation results. Finally a concept of how to adapt this model to real human behavior is presented.
机译:数值模拟是车辆开发的关键技术。在车辆动力学仿真中,产生的动力学很大程度上取决于车辆,环境和驾驶员的相互作用。为了获得重要的仿真结​​果,需要适用于汽车应用的人类驾驶员数学模型。驾驶员可以看作是由车辆和环境(道路和交通)组成的系统的控制器。在大多数车辆动力学仿真中,从工程意义上讲,驾驶员被建模为控制器。但是,也应考虑描述驾驶员“人性”行为的特征。在本文的第一部分中,简要概述了对人类驾驶员进行建模的方法。随后,提出了用于车辆动力学仿真的驾驶员模型。一组基本和高级用例在专业的车辆动力学包(多体仿真)中定义了此驾驶员模型的要求。这些用例从“直线加速”扩展到复杂的驾驶操作,例如“三点转弯”,即在比车辆转弯半径窄的道路上改变行驶方向。基于示例性仿真结果讨论了驱动程序模型。最后,提出了如何使该模型适应实际人类行为的概念。

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