首页> 外文会议>Conference on Unmanned Ground Vehicle Technology Ⅳ Apr 2-3, 2002 Orlando, USA >4D/RCS A Reference Model Architecture for Intelligent Unmanned Ground Vehicles
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4D/RCS A Reference Model Architecture for Intelligent Unmanned Ground Vehicles

机译:4D / RCS智能无人地面车辆的参考模型架构

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4D/RCS consists of a multi-layered multi-resolutional hierarchy of computational nodes each containing elements of sensory processing (SP), world modeling (WM), value judgment (VJ), and behavior generation (BG). At the lower levels, these elements generate goal-seeking reactive behavior. At higher levels, they enable goal-defining deliberative behavior. Throughout the hierarchy, interaction between SP, WM, VJ, and BG give rise to perception, cognition, imagination, and reasoning. At low levels, range in space and time is short and resolution is high. At high levels, distance and time are long and resolution is low. This enables high-precision fast-action response over short intervals of time and space at low levels, while long-range plans and abstract concepts are being formulated over broad regions of time and space at high levels. 4D/RCS closes feedback loops at every level. SP processes focus attention (i.e., window regions of space or time), group (i.e., segment regions into entities), compute entity attributes, estimate entity state, and assign entities to classes at every level. WM processes maintain a rich and dynamic database of knowledge about the world in the form of images, maps, entities, events, and relationships at every level. Other WM processes use that knowledge to generate estimates and predictions that support perception, reasoning, and planning at every level. 4D/RCS was developed for the Army Research Laboratory Demo Ⅲ program. To date, only the lower levels of the 4D/RCS architecture have been fully implemented, but the results have been extremely positive. It seems clear that the theoretical basis of 4D/RCS is sound and the architecture is capable of being extended to support much higher levels of performance.
机译:4D / RCS由计算节点的多层多分辨率层次结构组成,每个层次包含感官处理(SP),世界建模(WM),价值判断(VJ)和行为生成(BG)的元素。在较低级别,这些元素会产生寻求目标的反应行为。在更高级别,它们使目标定义的协商行为成为可能。在整个层次结构中,SP,WM,VJ和BG之间的交互产生了感知,认知,想象力和推理。在较低级别,空间和时间范围较短,并且分辨率较高。在高级别上,距离和时间长且分辨率低。这可以在较短的时间和空间间隔内以低水平实现高精度的快速反应,而在较高的时间和空间范围内则可以制定远程计划和抽象概念。 4D / RCS封闭每个级别的反馈回路。 SP过程集中注意力(即空间或时间的窗口区域),分组(即将区域划分为实体),计算实体属性,估计实体状态并将实体分配给每个级别的类。 WM流程以每个级别的图像,地图,实体,事件和关系的形式维护着丰富而动态的世界知识数据库。其他WM流程使用该知识来生成估计和预测,以支持各个级别的感知,推理和计划。 4D / RCS是为陆军研究实验室Ⅲ计划开发的。迄今为止,只有较低级别的4D / RCS架构已被完全实现,但是结果却是非常积极的。显然,4D / RCS的理论基础是可靠的,并且该体系结构能够扩展以支持更高级别的性能。

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