首页> 外文会议>Conference on Human Factors in Computing Systems Apr 5-10, 2003 Ft.Lauderdale, Florida, USA >The Impact of Avatar Realism and Eye Gaze Control on Perceived Quality of Communication in a Shared Immersive Virtual Environment
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The Impact of Avatar Realism and Eye Gaze Control on Perceived Quality of Communication in a Shared Immersive Virtual Environment

机译:阿凡达真实感和视线控制对共享沉浸式虚拟环境中的感知通信质量的影响

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This paper presents an experiment designed to investigate the impact of visual and behavioral realism in avatars on perceived quality of communication in an immersive virtual environment. Participants were paired by gender and were randomly assigned to a CAVE~(TM)-like system or a head-mounted display. Both were represented by a humanoid avatar in the shared 3D environment. The visual appearance of the avatars was either basic and genderless (like a "match-stick" figure), or more photorealistic and gender-specific. Similarly, eye gaze behavior was either random or inferred from voice, to reflect different levels of behavioral realism. Our comparative analysis of 48 post-experiment questionnaires confirms earlier findings from non-immersive studies using semi-photorealistic avatars, where inferred gaze significantly outperformed random gaze. However responses to the lower-realism avatar are adversely affected by inferred gaze, revealing a significant interaction effect between appearance and behavior. We discuss the importance of aligning visual and behavioral realism for increased avatar effectiveness.
机译:本文提出了一项旨在调查虚拟形象中的视觉和行为现实主义对沉浸式虚拟环境中感知的通信质量的影响的实验。参加者按性别进行配对,并随机分配到类似CAVE〜(TM)的系统或头戴式显示器。两者均由共享3D环境中的人形化身来表示。化身的视觉外观是基本的和无性别的(例如“火柴棍”图),或者更具真实感和性别特定性。同样,注视行为是随机的,也可以从声音中推断出来,以反映行为现实主义的不同水平。我们对48个实验后调查问卷的比较分析证实了使用半真实感化身进行的非沉浸式研究的较早发现,在这些研究中,推断的注视明显优于随机注视。但是,对较低拟真度的化身的响应受到推断的注视的不利影响,从而揭示了外观和行为之间的显着交互作用。我们讨论对齐视觉和行为现实主义对增加化身有效性的重要性。

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