首页> 外文会议>Conference on enhanced and synthetic vision; 20090414; Orlando, FL(US) >Depiction of large angles of view in perspective flight guidance displays through the use of non-planar projections
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Depiction of large angles of view in perspective flight guidance displays through the use of non-planar projections

机译:通过使用非平面投影来描绘透视飞行制导显示器中的大视角

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Next to flight and system status or sensor data, synthetic vision systems visualize information stored in databases on board of the aircraft in an intuitive manner on flight deck displays. For example, through the three-dimensional depiction of terrain or traffic information on the primary flight display, the pilot's overall situational awareness can be optimized. Today's implementations typically create the image using a perspective projection onto a planar image plane. Commonly, azimuthal angles of view between 30° and about 90° are used for this projection, which significantly limits the peripheral viewing area. Using larger angles of view for the perspective projection leads to a steady increase of compression in the image center and stretches at the image borders. These problems of the depiction of large angles of view have been resolved through the use of a non-planar projection, which projects the image onto a non-planar surface. In order to depict this curved surface on the planar display plane, another projection has to be executed. The non-planar projection allows the depiction of objects on the PFD without length distortions for large angles of view. By depicting large angles of view in synthetic vision systems, elements of the peripheral viewing area can be visualized. Aircraft flying abeam the own aircraft or topographic features like mountain valleys located next to the current aircraft position can be presented to the pilot on the primary flight display. Test flights in a research simulator revealed a strong acceptance of the non-planar projection by the study group of professional pilots.
机译:除了飞行和系统状态或传感器数据,合成视觉系统还可以在驾驶舱显示屏上以直观的方式可视化存储在飞机上数据库中的信息。例如,通过在主要飞行显示器上对地形或交通信息进行三维描述,可以优化飞行员的整体态势感知。当今的实现通常使用透视投影到平面图像平面上来创建图像。通常,此投影使用30°至约90°之间的方位角视角,这大大限制了周边的可视区域。对透视投影使用较大的视角会导致图像中心压缩的稳定增加,并在图像边界处拉伸。通过使用非平面投影解决了大视角描绘的这些问题,该投影将图像投影到非平面表面上。为了在平面显示平面上描绘该弯曲表面,必须执行另一个投影。非平面投影允许在PFD上描绘对象,而不会出现大视角的长度失真。通过在合成视觉系统中描绘大视角,可以看到外围观看区域的元素。可以在主要飞行显示器上向飞行员展示自己飞机的横梁飞行器或位于当前飞机位置旁边的山谷等地形特征。在研究模拟器中进行的试飞表明,专业飞行员研究小组强烈接受了非平面投影。

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