首页> 外文会议>Conference on Designing Interactive Systems(DIS 2002); 20020625-20020628; London; GB >A group game played in interactive virtual space: Design and evaluation
【24h】

A group game played in interactive virtual space: Design and evaluation

机译:在交互式虚拟空间中玩的小组游戏:设计和评估

获取原文
获取原文并翻译 | 示例

摘要

We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was a study about new kinds of computer games with new types of user interfaces. Our aim was to reduce the boundaries between the surrounding physical space and the virtual space designed to appeal to users' senses. We utilized the iterative Human-Centred Design (HCD) approach in the study. We created a new way to experience and play computer games, where players use their natural body movements and interact with each other. We have received information on the use of bodily and spatial user interfaces for location-based entertainment (LBE) solutions.
机译:我们已经设计和评估了Nautilus-在交互式虚拟空间中玩的集体游戏。这是一项关于具有新型用户界面的新型计算机游戏的研究。我们的目标是缩小周围的物理空间和虚拟空间之间的界限,以吸引用户的感觉。我们在研究中采用了以人为中心的迭代设计(HCD)方法。我们创造了一种新的体验和玩电脑游戏的方式,玩家可以利用其自然的身体动作相互互动。我们已经收到有关将身体和空间用户界面用于基于位置的娱乐(LBE)解决方案的信息。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号