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But how, Donald, tell us how?

机译:但是,唐纳德,怎么告诉我们呢?

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摘要

In recent years, affordances have been hailed by the interaction design community as the key to solving usability problems. Most interpretations see affordances as 'inviting the user to the right action'. In this paper we argue that the essence of usability in electronic products lies not in communicating the necessary action and instead shift our attention to feedforward and inherent feedback. With feedforward we mean communication of the purpose of an action. This is essentially a matter of creating meaning and we discuss two approaches to do so. With inherent feedback we try to strengthen the coupling between the action and the feedback. The sensory richness and action potential of physical objects can act as carriers of meaning in interaction. We thus see tangible interaction as indispensable in realizing feedforward and inherent feedback. We illustrate our ideas with examples from our teaching and research.
机译:近年来,交互设计社区一直将可负担性作为解决可用性问题的关键。大多数解释将优惠视为“邀请用户采取正确的行动”。在本文中,我们认为电子产品可用性的本质不在于传达必要的措施,而是将注意力转移到前馈和固有反馈上。所谓前馈,是指传达行动目的。从本质上讲,这是创造意义的问题,我们讨论了实现这一目标的两种方法。利用固有的反馈,我们试图加强动作和反馈之间的耦合。物理对象的感官丰富性和动作潜能可以在交互中充当意义的载体。因此,我们认为切实的互动是实现前馈和内在反馈必不可少的。我们以教学和研究中的例子来说明我们的想法。

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  • 专利
  • 1. Mc Donald's game. [P] . 外国专利: BR7300660U . 1994-10-25

    机译:麦当劳的游戏。

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