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Development of a stereoscopic head-up display

机译:开发立体平视显示器

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Head-up displays provide the pilot of an aircraft with a means to view real-world cues simultaneously with on-board flight information. While color and intensity coding is state of the art in modern glass cockpits, head-up displays are still monochrome and limited in brightness. Only contrast and motion are used of the four normal human visual capabilities (contrast, color, motion and stereo). Furthermore the symbols have to be based solely on lines to maintain see-through capability. These limitations together with collimation of the symbology to a certain distance make all indications appear like one object in single depth plane and lead to mutual cluttering. Since separation by design can only be achieved with form and font a high effort in training of the flight crews is mandatory. The introduction of stereoscopic information presentation in the head-up display promises an improved human-machine-interface by providing intuitive separation and combination of indications. A stereoscopic head-up display was developed on the basis of a modern civil head-up display and integrated into a fixed based flight simulator with a collimated visual projection system. First tests indicate improved information perception in head-up displays by adding stereoscopy.
机译:平视显示器为飞机的飞行员提供了一种同时查看机上提示和机载飞行信息的方法。虽然在现代玻璃驾驶舱中,颜色和强度编码是最先进的技术,但平视显示器仍然是单色的,并且亮度受到限制。四种正常的人类视觉功能(对比度,颜色,运动和立体声)仅使用对比度和运动。此外,符号必须仅基于线条才能保持透视功能。这些限制以及将符号体系准直到一定距离使所有指示看起来像在单个深度平面中的一个对象,并导致相互混乱。由于只能通过形式和字体来实现设计分离,因此必须高度培训飞行机组人员。在平视显示器中引入立体信息表示,通过提供直观的指示和指示组合,有望改善人机界面。立体平视显示器是在现代民用平视显示器的基础上开发的,并集成到具有准直视觉投影系统的固定式飞行模拟器中。最初的测试表明通过增加立体镜可以改善平视显示器中的信息感知。

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