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Extraction of Hyperspectral Scene Statistics and Scene Realization

机译:高光谱场景统计信息的提取与场景实现

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摘要

A method for the extraction of spectral and spatial scene statistics from hyperspectral data is discussed. The method is designed to work on atmospherically compensated data in the visible/SWIR or the Thermal IR (TIR). The statistics are determined from the fractional abundance images obtained from spectral un-mixing of the scene. The statistical quantities that are extracted include endmember abundance means, variances, and correlation lengths. These quantities are used to construct a high spatial resolution reflectance or emissivity/temperature surface using a fast autoregressive texture generation tool. The spectral complexity of the synthetic surfaces have been evaluated by inserting objects for detection and calculating ROC curves. Preliminary results indicate that synthetic scenes with realistic levels of spectral clutter can be generated using spectral and spatial statistics determined from endmember fractional abundance maps. This work is motivated by the need for realistic hyperspectral scene generation capabilities to test future hyperspectral sensor concepts.
机译:讨论了一种从高光谱数据中提取光谱和空间场景统计数据的方法。该方法旨在处理可见/ SWIR或热红外(TIR)中的大气补偿数据。根据从场景的光谱解混获得的分数丰度图像确定统计数据。提取的统计量包括端成员丰度平均值,方差和相关长度。这些数量用于使用快速自回归纹理生成工具构建高空间分辨率反射率或发射率/温度表面。通过插入用于检测和计算ROC曲线的对象,可以评估合成表面的光谱复杂性。初步结果表明,可以使用从端成员分数丰度图确定的光谱和空间统计信息来生成具有逼真的光谱杂波水平的合成场景。这项工作的动力是需要现实的高光谱场景生成功能来测试未来的高光谱传感器概念。

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