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A fast nearest neighbor search algorithm by nonlinear embedding

机译:非线性嵌入的快速最近邻搜索算法

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We propose an efficient algorithm to find the exact nearest neighbor based on the Euclidean distance for large-scale computer vision problems. We embed data points nonlinearly onto a low-dimensional space by simple computations and prove that the distance between two points in the embedded space is bounded by the distance in the original space. Instead of computing the distances in the high-dimensional original space to find the nearest neighbor, a lot of candidates are to be rejected based on the distances in the low-dimensional embedded space; due to this property, our algorithm is well-suited for high-dimensional and large-scale problems. We also show that our algorithm is improved further by partitioning input vectors recursively. Contrary to most of existing fast nearest neighbor search algorithms, our technique reports the exact nearest neighbor — not an approximate one — and requires a very simple preprocessing with no sophisticated data structures. We provide the theoretical analysis of our algorithm and evaluate its performance in synthetic and real data.
机译:对于大规模计算机视觉问题,我们提出了一种基于欧几里得距离的精确算法,以找到最精确的最近邻居。通过简单的计算,我们将数据点非线性地嵌入到低维空间中,并证明了嵌入空间中两点之间的距离受原始空间中距离的限制。与其计算高维原始空间中的距离以寻找最接近的邻居,不如根据低维嵌入空间中的距离来拒绝许多候选对象。由于这种特性,我们的算法非常适合于高维和大规模问题。我们还表明,通过递归划分输入向量进一步改进了我们的算法。与大多数现有的快速最近邻居搜索算法相反,我们的技术报告了确切的最近邻居(而不是近似邻居),并且需要非常简单的预处理,而没有复杂的数据结构。我们提供了算法的理论分析,并评估了其在综合数据和真实数据中的性能。

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