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Energy and Mean-Payoff Games with Imperfect Information*

机译:信息不完善的能源和均值支付游戏*

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We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistinguishable states, giving players partial knowledge of the state. In an energy game, the weights represent resource consumption and the objective of the game is to maintain the sum of weights always nonnega-tive. In a mean-payoff game, the objective is to optimize the limit-average usage of the resource. We show that the problem of determining if an energy game with imperfect information with fixed initial credit has a winning strategy is decidable, while the question of the existence of some initial credit such that the game has a winning strategy is undecidable. This undecidability result carries over to mean-payoff games with imperfect information. On the positive side, using a simple restriction on the game graph (namely, that the weights are visible), we show that these problems become EXPTIME-complete.
机译:我们考虑具有不完善信息和定量目标的两人游戏。游戏在加权图上进行,状态空间分为不可区分的状态类别,使玩家对状态有部分了解。在能源博弈中,权重代表资源消耗,博弈的目的是保持权重之和始终为非负数。在平均收益游戏中,目标是优化资源的极限平均使用量。我们表明确定具有固定初始信用的不完美信息的能量游戏是否具有获胜策略的问题是可决定的,而存在某种具有使获胜策略的初始信用的问题尚不确定。这种不确定性的结果会延续到具有不完善信息的均值支付游戏。从积极的一面,使用对游戏图的简单限制(即权重可见),我们证明这些问题已成为EXPTIME完全的。

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