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Am I Better in VR with a Real Audience?

机译:在真正的受众群体中,我在VR方面做得更好吗?

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We present an experimental study using virtual reality (VR) to investigate the effects of a real audience on social inhibition. The study compares a multi-user application, locally or remotely shared. The application engages one user and a real audience (i.e., local or remote conditions) and a control condition where the user is alone (i.e., alone condition). The differences have been explored by analyzing the objective performance (i.e., type and answering time) of users when performing a categorization of numbers task in VR. Moreover, the subjective feelings and perceptions (i.e., perceptions of others, stress, cognitive workload, presence) of each user have been compared in relation to the location of the real audience. The results showed that in the presence of a real audience (in the local and remote conditions), user performance is affected by social inhibitions. Furthermore, users are even more influenced when the audience does not share the same room, despite others are less perceived.
机译:我们目前使用虚拟现实(VR)进行实验研究,以调查真实听众对社交抑制的影响。该研究比较了本地或远程共享的多用户应用程序。该应用程序吸引一个用户和真实的听众(即,本地或远程条件)以及用户独自一人的控制条件(即,单独条件)。通过在VR中执行数字分类任务时分析用户的客观表现(即类型和应答时间),探索了差异。此外,已经将每个用户的主观感觉和感知(即,对他人的感知,压力,认知工作量,存在)与真实观众的位置进行了比较。结果表明,在真实受众的存在下(在本地和边远地区),用户的表现会受到社交障碍的影响。此外,尽管听众不多,但当听众不在同一个房间时,用户受到的影响更大。

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