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Ranking Automata and Games for Prioritized Requirements

机译:根据优先级对自动机和游戏进行排名

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Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a rank with each execution. This leads to optimization analogs of verification and synthesis problems in which we compute the "best" requirement that can be satisfied or enforced from a given state. The classical definitions of acceptance criteria for automata can be generalized to ranking conditions. In particular, given a mapping of states to colors, the Biichi ranking condition maps an execution to the highest color visited infinitely often by the execution, and the cyclic ranking condition with cycle k maps an execution to the modulo-k value of the highest color repeating infinitely often. The well-studied parity acceptance condition is a special case of cyclic ranking with cycle 2, and we show that the cyclic ranking condition can specify all ω-regular ranking functions. We show that the classical characterizations of acceptance conditions by fixpoints over sets generalize to characterizations of ranking conditions by fixpoints over an appropriately chosen lattice of coloring functions. This immediately leads to symbolic algorithms for solving verification and synthesis problems. Furthermore, the precise complexity of a decision problem for ranking conditions is no more than the corresponding acceptance version, and in particular, we show how to solve Biichi ranking games in quadratic time.
机译:通常通过将系统执行分类为合意和不合意来指定反应性系统的要求。为了指定优先级要求,我们建议将等级与每次执行相关联。这导致了验证和综合问题的优化类似物,其中我们计算了可以从给定状态满足或强制执行的“最佳”要求。自动机接受标准的经典定义可以推广到排序条件。特别地,给定状态到颜色的映射,Biichi排序条件将执行映射到执行经常无限访问的最高颜色,而具有循环k的循环排序条件将执行映射到最高颜色的模k值。经常无限重复。精心研究的奇偶校验接受条件是带有周期2的循环排序的特例,我们证明了循环排序条件可以指定所有ω-常规排序函数。我们表明,固定点在集合上的接受条件的经典表征可概括为在适当选择的着色函数网格上通过固定点对排名条件的表征。这立即导致解决验证和综合问题的符号算法。此外,用于排名条件的决策问题的精确复杂度不超过相应的接受版本,尤其是,我们展示了如何在二次时间内求解Biichi排名游戏。

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