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The Challenge of Learning for Networked SMEs to Increase Competitiveness in Virtual Enterprises

机译:网络化中小企业学习对提高虚拟企业竞争力的挑战

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Collaborative Networked Organisations (CNO) face the same if not even harder problems when trying to transform towards a learning organisation. Small and medium sized organisations - which still represent the motor for job creation in Europe - often respond to market turbulence by engaging in non hierarchical CNOs such as Virtual Enterprises. A proven method to support learning in distributed set-ups is Serious Gaming, but the question remains whether the application of such tools is equally effective in SMEs compared with monolithic large organisations. In SMEs and networks of SMEs learning needs to move towards contextualised learning and a serious gaming based transformative environments such as TARGET can be used to achieve learning goals and competence development in distributed set-ups. This paper introduces such a transformative environment and highlights the background, its usage, benefits and limitations.
机译:试图转变为学习型组织时,协作网络组织(CNO)面临同样甚至更大的难题。中小型组织(仍然代表着欧洲创造就业的动力)通常通过参与非分层CNO(例如虚拟企业)来应对市场动荡。经验证的支持分布式设置中学习的方法是“严肃游戏”,但问题仍然在于,与单一的大型组织相比,此类工具在中小企业中的应用是否同样有效。在中小型企业和中小型企业网络中,学习需要朝着情境化学习的方向发展,基于严肃的基于游戏的变革性环境(例如TARGET)可用于实现分布式设置中的学习目标和能力发展。本文介绍了这样一个变革性的环境,并重点介绍了其背景,用法,好处和局限性。

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