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A Real-time Collision Detection between Virtual and Real Objects Based on Three-dimensional Tracking of Hand

机译:基于手部三维跟踪的虚拟物体与真实物体之间的实时碰撞检测

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摘要

In the working environment of argument reality, users interact with virtual objects by hands. Making real-time collision detection between virtual and real objects is very essential to enhance the immersion and authenticity of the environment. In this paper, the key points of hand are marked by color block. We use a pair of common web cameras to collect images and track the points. Then the stereo vision calibration algorithm is achieved. We get hand positioning by calculating the disparity of key points between two images and restoring the three-dimensional position. At the same time, the virtual object models are divided to a binary tree and pretreated by the OBB bounding box. At last, the accurate collision detection is achieved by calculating the relative position between real hand and virtual objects real-time.
机译:在论证现实的工作环境中,用户可以手动与虚拟对象进行交互。在虚拟物体和真实物体之间进行实时碰撞检测对于增强环境的沉浸感和真实性非常重要。在本文中,手的关键点用色块标记。我们使用一对普通的网络摄像机来收集图像并跟踪点。然后实现了立体视觉校准算法。通过计算两个图像之间关键点的差异并恢复三维位置,可以实现手部定位。同时,将虚拟对象模型划分为二叉树并通过OBB边界框进行预处理。最后,通过实时计算真实手与虚拟物体之间的相对位置来实现准确的碰撞检测。

著录项

  • 来源
    《ChinaVR'2010 : Abstract.》|2010年|p.1346-1351|共6页
  • 会议地点 Shanghai(CN)
  • 作者

    Yan Li; Xukun Shen;

  • 作者单位

    State key laboratory of virtual reality technology and system, Beihang University;

    State key laboratory of virtual reality technology and system, Beihang University;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算机仿真;计算机仿真;
  • 关键词

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