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In search of lasting principles for designing interactive systems

机译:寻找设计交互系统的持久原则

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Any area of research and education aims to build a body of validated knowledge (facts, theories, models, rules of thumb, etc.) that can form a stable foundation for practice, education and continued research. For the field of Designing Interactive Systems, what are the lasting principles that form the basis of our understanding of complex design problems and provide guidance to designers? In this talk, we will suggest some lasting principles for the Design of Interactive Systems.A unifying theme is the idea that interactive systems assume or contain conceptual models of the worlds with which they interact and in which they perform their functions. The critical success factors for interactive systems - how they achieve their goals, align with their environments, adapt to changing requirements, recover from errors, etc. - depend on the development of these conceptual models as much as on the development of the code. This perspective has consequences for the users, designers and sponsors of the artifacts we design. The talk will explore the role of models and modeling in the analysis, design, deployment and evolution of systems.
机译:研究和教育的任何领域都旨在建立一套经过验证的知识(事实,理论,模型,经验法则等),这些知识可以为实践,教育和继续研究奠定稳定的基础。对于交互系统设计领域,持久的原则是构成我们对复杂设计问题的理解并为设计人员提供指导的基础的?在本次演讲中,我们将为交互式系统的设计提出一些持久原则。一个统一的主题是,交互式系统采用或包含与之交互并在其中执行功能的世界的概念模型。交互式系统成功的关键因素-它们如何实现目标,与环境保持一致,适应不断变化的需求,从错误中恢复等,取决于这些概念模型的开发以及代码的开发。这种观点对我们设计的艺术品的用户,设计师和赞助商都有影响。演讲将探讨模型和建模在系统的分析,设计,部署和演进中的作用。

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