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Improving the Behavior of Creatures by Time-Shuffling

机译:通过改组改善生物行为

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The goal is to optimize the behavior of moving creatures by using "time-shuffling" techniques. The "creatures' exploration problem" is used as an example for a multi-agent problem modeled by cellular automata. The task of the creatures is to visit all empty cells in an environment with a minimum number of steps. The behavior of a creature is modeled by an automaton taking care of the collisions. Time-shuffling means that two behaviors (algorithms X and Y) are sequentially alternated with a certain time period. Ten different "uniform" (non-time-shuffled) algorithms with good performance from former investigations were used. We defined three time-shuffling modes differing in the way how the algorithms are interchanged. New metrics are used for such multi-agent systems, especially the success rate (number of successful explored environments) and the mean normalized work (cost). Time-shuffled systems with a time period of around 100 have resulted in much better success rates and lower cost compared to the uniform systems.
机译:目的是通过使用“时间改组”技术来优化移动生物的行为。 “生物探索问题”用作通过细胞自动机建模的多主体问题的示例。这些生物的任务是用最少的步骤访问环境中的所有空细胞。生物的行为由照顾冲突的自动机建模。时间改组意味着两个行为(算法X和Y)以一定的时间周期顺序交替。使用了十种不同的“均匀”(非时间改组)算法,这些算法具有以前研究中的良好性能。我们定义了三种时间转换模式,它们在算法交换方式上有所不同。新的指标用于此类多主体系统,尤其是成功率(成功探索的环境数量)和平均标准化工作(成本)。与统一系统相比,时间大约为100的经过时间改组的系统产生了更高的成功率和更低的成本。

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