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Designing Serious Games for Citizen Engagement in Public Service Processes

机译:为公民参与公共服务流程设计严肃的游戏

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One of the challenges envisioned for eGovernment is how to actively involve citizens in the improvement of public services, allowing governments to offer better services. However, citizen involvement in public service design through ICT is not an easy goal. Services have been deployed internally in public organizations, making it difficult to be leveraged by citizens, specifically those without an IT background. This research moves towards decreasing the gap between public services process opacity and complexity and citizens' lack of interest or competencies to understand them. The paper discusses game design as an approach to motivate, engage and change citizens' behavior with respect to public services improvement. The design of a sample serious game is proposed; benefits and challenges are discussed using a public service delivery scenario from Brazil.
机译:电子政务所面临的挑战之一是如何使公民积极参与公共服务的改善,从而使政府能够提供更好的服务。但是,公民通过ICT参与公共服务设计并非易事。服务已经在公共组织内部进行了部署,这使得公民,尤其是没有IT背景的公民难以利用。这项研究旨在缩小公共服务过程的不透明性和复杂性与公民缺乏兴趣或了解它们之间的能力之间的差距。本文讨论了游戏设计,以此作为激励,参与和改变公民在改善公共服务方面的行为的一种方法。提出了一个样本严肃游戏的设计;使用巴西的公共服务提供方案讨论了收益和挑战。

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