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Biomimicry: Further Insights from Ant Colonies?

机译:仿生学:来自蚁群的进一步见解?

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Biomimicry means learning from nature. Well known examples include physical structures such as the Velcro fastener. But natural selection has also "engineered" mechanisms by which the components of adaptive biological systems are organized. For example, natural selection has caused the foragers in an ant colony to cooperate and communicate in order to increase the total foraging success of the colony. Ant colony optimization (ACO) is based on the pheromone trails by which many ant species communicate the locations of food in the environment around the nest. Computer algorithms based on ACO perform well in hard computational problems like the Traveling Salesman Problem. ACO algorithms normally use only a single attractive "pheromone". However, it seems that real ants use more. The Pharaoh's ant, Monomorium pharaonis, uses three different trail pheromones to provide short-term (volatile) and long-term attraction (non-volatile) and short-term (volatile) repellence so that foragers are directed to particular locations of the trail system where food can be collected. In addition, Pharaoh's ants also extract information from the geometry of the trail system and have division of labour among the forager workers, some of whom specialize in laying and detecting pheromone trails. ACO takes inspiration from ant colonies but does not need to faithfully model how ant colonies solve problems. For example, in ACO "pheromone" is applied retroactively once an "ant" has returned to the nest, which is something that can easily be implemented in a computer program but is obviously something that real ants cannot do. This raises the possibility that ACO might benefit from taking further inspiration from ant colonies. Presumably, real ants use multiple information sources and communication signals for a reason.
机译:仿生意味着向自然学习。众所周知的例子包括诸如魔术贴紧固件的物理结构。但是自然选择也具有“工程化”的机制,通过这种机制可以组织适应性生物系统的各个组成部分。例如,自然选择已使蚁群中的觅食者合作并进行交流,以增加该蚁群的总觅食成功率。蚁群优化(ACO)基于信息素轨迹,许多蚂蚁物种通过这些信息素传达巢周围环境中食物的位置。基于ACO的计算机算法在诸如旅行商问题之类的艰巨计算问题中表现出色。 ACO算法通常仅使用一个有吸引力的“信息素”。但是,似乎真正的蚂蚁使用更多。法老的蚂蚁Monomorium pharaonis使用三种不同的踪迹信息素来提供短期(挥发性)和长期吸引(非挥发性)和短期(挥发性)驱除,从而使觅食者被定向到踪迹系统的特定位置可以收集食物的地方。此外,法老的蚂蚁还从步道系统的几何结构中提取信息,并在觅食工人之间进行分工,其中一些人专门从事信息素步道的铺设和检测。 ACO从蚁群那里获得灵感,但无需忠实地模拟蚁群如何解决问题。例如,在ACO中,一旦“蚂蚁”返回巢穴,便会追溯应用“信息素”,这很容易在计算机程序中实现,但显然是真正的蚂蚁无法做到的。这增加了ACO可能会从蚂蚁殖民地获得进一步的启发而受益的可能性。据推测,真正的蚂蚁出于某种原因会使用多个信息源和通信信号。

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